ORIGINS
Starting with UEFN
In GameWith, LEMORION recalls starting to create games on UEFN’s launch day.

BIOGRAPHY
From a developer’s idea to worldwide play and real-world experiences.
ORIGINS
In GameWith, LEMORION recalls starting to create games on UEFN’s launch day.
TEAM
LEMORION handles planning and graphics; HAGANEIRO handles systems, as explained in their Game*Spark interview.
IDEA
The idea came from recalling a television feature about an artist using body paint to blend into scenery.
PRODUCTION
The project reused multiplayer systems from LINK Penguins. In the Japan Game Awards comment, the developer describes roughly two months of production.
PLAYTEST
Real-time paint synchronization was a priority. Playtests helped identify and fix synchronization and performance issues.
2026.05.09
2026.05.14
An X post announced the store page and upcoming playtests.
2026.06.10
The Japanese release date is June 10. Steam displays June 9; this timeline follows the Japanese announcement.
2026.08.12
2026.09.10
Nintendo introduced the Japanese Switch 2 release, including Joy-Con 2 mouse controls for painting.
DEVELOPMENT
In the launch interview, LEMORION says porting began around two weeks after Steam’s release. UI and optimization were challenges; self-publishing allowed quick changes of direction.
2026
The game received the 2026 Japan Game Awards Movement Award, recognizing its accessible rules, strategic play and worldwide impact.
2026.09.23
The first REAL MECCHA CHAMELEON event took place at ONE FUKUOKA BLDG.’s 6F SKY LOBBY, organized by BLOOMIN’ KIDS Inc. Painting, hiding and finding moved into a physical venue.
2026.10.05
Article published
CESA recognizes MECCHA CHAMELEON with the Movement Award.
2026.10.05
Article published
Paint, pose and blend in. Discover the game on Steam.
2026.10.05
Article published
The game moves into a shared physical space. Archived event announcement.
2026.10.05
Article published
Explore the Switch 2 release through Nintendo’s official images and presentation.
2026.09.15
Article published
Voice chat options, input indicators and fixes for controls and player limits.
2026.09.09
Article published
A cross-play option was added.
2026.08.28
Article published
New maps, join-code search and lower network usage.