MECCHAMELEON.GAME|めっちゃカメレオン.ゲーム

BIOGRAPHY

The MECCHA CHAMELEON story

From a developer’s idea to worldwide play and real-world experiences.

01 Creative beginnings

TEAM

A two-person team

LEMORION handles planning and graphics; HAGANEIRO handles systems, as explained in their Game*Spark interview.

02 A new kind of hide-and-seek

IDEA

Inspired by body painting

The idea came from recalling a television feature about an artist using body paint to blend into scenery.

03 From reveal to worldwide play

2026.05.09

A first look on X

LEMORION shared the paint-and-hide concept on X ahead of release.

2026.05.14

Store page and playtest announcement

An X post announced the store page and upcoming playtests.

2026.08.12

20 million sales announced

LEMORION announced 20 million sales on X.

04 An evolving game

2026.09.10

Nintendo Switch 2 release

Nintendo introduced the Japanese Switch 2 release, including Joy-Con 2 mouse controls for painting.

DEVELOPMENT

Porting and responsive development

In the launch interview, LEMORION says porting began around two weeks after Steam’s release. UI and optimization were challenges; self-publishing allowed quick changes of direction.

05 The first REAL MECCHA CHAMELEON event

2026.09.23

REAL MECCHA CHAMELEON in ONE FUKUOKA BLDG.

The first REAL MECCHA CHAMELEON event took place at ONE FUKUOKA BLDG.’s 6F SKY LOBBY, organized by BLOOMIN’ KIDS Inc. Painting, hiding and finding moved into a physical venue.

06 Latest news and updates