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AUTOMATON WEST explains the development method behind the short production cycle

The article examines the minimum-first workflow, asset reuse, parallel development and late map additions.

AUTOMATON WEST explains the development method behind the short production cycle

AUTOMATON WEST explains how the developers first built a playable minimum version and then added features, rather than polishing individual parts before the whole game existed.

The article distinguishes roughly two months of core development from four to five months when reused components are included. It also describes parallel systems and map work, a month spent on Hide-and-Seek Mansion, three maps added in the final two weeks, and the use of Epic Online Services.

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